TempletonPeck wrote:Hopefully in Version 5.1 it will be solved, even if Mattie hasn´t made it to release a Fix for 5.0
To answer that aspect, it will not be fixed in GunGame5.1 unless Mattie has created a new EventScripts version correcting the es.usermsg() function on Linux servers. We are personally working on limiting these types of interactions, but it's nothing that we can avoid due to the nature of messaging in GunGame.
Beyond that, I have the utmost respect for Mattie and for what he has done for the Source Community. I understand your frustrations, but it's not all that difficult to automatically reboot your server every 24 hours (which keeps memory from building up ridiculously high). Obviously, this does not correct the issue, but it is a step in the right direction.