gg_scoreboard v2.3

Area to post and download Alpha-build Custom Addons, as well as ask the author/users for help or support.

gg_scoreboard v2.3

Postby satoon101 » Mon Dec 12, 2011 8:51 am

WARNING!!! Even though this works on my machine, it requires the newest ALPHA version of SPE. Use at your own risk.

GunGame Scoreboard:
Enjoy,
Satoon
satoon101

Site Admin
Site Admin
 
Posts: 1055
Joined: Thu Oct 09, 2008 4:27 pm

Postby satoon101 » Thu Apr 12, 2012 12:33 am

Updated the script to use a delay to reset player scores/deaths directly after they have been increased by the engine.

Satoon
satoon101

Site Admin
Site Admin
 
Posts: 1055
Joined: Thu Oct 09, 2008 4:27 pm

Postby satoon101 » Tue Apr 17, 2012 2:10 am

Updated script to make sure the score is correct when the player first joins the match.

Satoon
satoon101

Site Admin
Site Admin
 
Posts: 1055
Joined: Thu Oct 09, 2008 4:27 pm

Postby satoon101 » Fri Jun 01, 2012 4:32 am

Updated to fix signatures used in the addon.

Satoon
satoon101

Site Admin
Site Admin
 
Posts: 1055
Joined: Thu Oct 09, 2008 4:27 pm

Postby fubasa » Mon Jun 03, 2013 10:14 am

Is this script still supported? I tried to get it working, but was unable to.

By default when I kill someone the killer is stuck in a semi-reload animation, can still shoot, but no ammo is reduce nor does any damage. On respawn, the player can also not move.

I tried to update the offsets with a list I got from the EventScripts site, but that didn't seem to help. The bugging out was gone, but the scores didn't update accordingly.

Any help will be appreciated.

EDIT:
Sorry, I originally ran v1.9 that didn't work so I downloaded v2.3 and I am getting the following exception when it loads the gg_scoreboard addon.
# ================================================
# >>                     GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/addons/queue.py", line 97, in _loop_through
_queue
self._load_addons()
File "../eventscripts/gungame51/core/addons/queue.py", line 189, in _load_addons

AddonManager()._load_addon(addon)
File "../eventscripts/gungame51/core/addons/manager.py", line 35, in _load_addon

instance = LoadedAddons[addon]
SystemError: NULL result without error in PyObject_Call
# ================================================
 


Thanks
fubasa

Recruit
Recruit
 
Posts: 1
Joined: Sun Jun 02, 2013 9:24 pm



Return to Alpha Scripts

Who is online

Users browsing this forum: No registered users and 2 guests

cron